User Tools

Site Tools


buzzword

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
buzzword [2014/02/21 20:35]
rachata
buzzword [2014/03/26 18:17]
rachata
Line 555: Line 555:
     * Difficulties?​     * Difficulties?​
  
 +===== Lecture 16 (2/24 Mon.) =====
 +
 +  * SISD/​SIMD/​MISD/​MIMD
 +  * Array processor
 +  * Vector processor
 +  * Data parallelism
 +    * Where does the concurrency arise?
 +  * Differences between array processor vs. vector processor
 +  * VLIW
 +  * Compactness of an array processor ​
 +  * Vector operates on a vector of data (rather than a single datum (scalar))
 +    * Vector length (also applies to array processor)
 +    * No dependency within a vector --> can have a deep pipeline
 +    * Highly parallel (both instruction level (ILP) and memory level (MLP))
 +    * But the program needs to be very parallel
 +    * Memory can be the bottleneck (due to very high MLP)
 +    * What does the functional units look like? Deep pipelin and simpler control.
 +    * CRAY-I is one of the examples of vector processor
 +    * Memory access pattern in a vector processor
 +      * How do the memory accesses benefit the memory bandwidth?
 +      * Please refer to slides 73-74 in http://​www.ece.cmu.edu/​~ece447/​s13/​lib/​exe/​fetch.php?​media=onur-447-spring13-lecture25-mainmemory-afterlecture.pdf for a breif explanation of memory level parallelism
 +      * Stride length vs. the number of banks
 +        * stride length should be relatively prime to the number of banks
 +      * Tradeoffs between row major and column major --> How can the vector processor deals with the two
 +    * How to calculate the efficiency and performance of vector processors
 +    * What if there are multiple memory ports?
 +    * Gather/​Scatter allows vector processor to be a lot more programmable (i.e. gather data for parallelism)
 +      * Helps handling sparse metrices
 +    * Conditional operation
 +    * Structure of vector units
 +    * How to automatically parallelize code through the compiler?
 +      * This is a hard problem. Compiler does not know the memory address.
 +  * What do we need to ensure for both vector and array processor?
 +  * Sequential bottleneck ​
 +    * Amdahl'​s law  ​
 +  * Intel MMX --> An example of Intel'​s approach to SIMD
 +    * No VLEN, use OpCode to define the length
 +    * Stride is one in MMX
 +    * Intel SSE --> Modern version of MMX
 +
 +===== Lecture 17 (2/26 Wed.) =====
 +
 +  * GPU
 +    * Warp/​Wavefront
 +      * A bunch of threads sharing the same PC
 +    * SIMT
 +    * Lanes
 +    * FGMT + massively parallel
 +      * Tolerate long latency
 +    * Warp based SIMD vs. traditional SIMD
 +  * SPMD (Programming model)
 +    * Single program operates on multiple data
 +      * can have synchronization point
 +    * Many scientific applications are programmed in this manner
 +  * Control flow problem (branch divergence)
 +    * Masking (in a branch, mask threads that should not execute that path)
 +    * Lower SIMD efficiency
 +    * What if you have layers of branches?
 +  * Dynamic wrap formation
 +    * Combining threads from different warps to increase SIMD utilization
 +    * This can cause memory divergence
 +  * VLIW
 +    * Wide fetch
 +    * IA-64
 +    * Tradeoffs
 +      * Simple hardware (no dynamic scheduling, no dependency checking within VLIW)
 +      * A lot of loads at the compiler level
 +  * Decoupled access/​execute
 +    * Limited form of OoO
 +    * Tradeoffs
 +    * How to street the instruction (determine dependency/​stalling)?​
 +    * Instruction scheduling techniques (static vs. dynamic)
 +  * Systoric arrays
 +    * Processing elements transform data in chains
 +    * Develop for image processing (for example, convolution)
 +  * Stage processing
 +
 +===== Lecture 18 (2/28 Fri.) =====
 +
 +  * Tradeoffs of VLIW
 +    * Why does VLIW required static instruction scheduling
 +    * Whose job it is?
 +      * Compiler can rearrange basic blocks/​instruction
 +  * Basic block
 +    * Benefits of having large basic block
 +  * Entry/Exit
 +    * Handling entries/​exits
 +  * Trace cache
 +    * How to ensure correctness?​
 +    * Profiling
 +    * Fixing up the instruction order to ensure correctness
 +    * Dealing with multiple entries into the block
 +    * Dealing with multiple exits into the block
 +  * Super block
 +    * How to form super blocks?
 +    * Benefit of super block
 +    * Tradeoff between not forming a super block and forming a super block
 +      * Ambiguous branch (after profiling, both taken/not taken are equally likely)
 +      * Cleaning up 
 +  * What scenario would make trace cache/​superblock/​profiling less effective?
 +  * List scheduling
 +    * Help figuring out which instructions VLIW should fetch
 +    * Try to maximize instruction throughput
 +    * How to assign priorities
 +    * What if some instructions take longer than others
 +  * Block structured ISA (BS-ISA)
 +    * Problems with trace scheduling?
 +    * What type of program will benefit from BS-ISA
 +    * How to form blocks in BS-ISA?
 +      * Combining basic blocks
 +      * multiples of merged basic blocks
 +    * How to deal with entries/​exits in BS-ISA?
 +      * undo the executed instructions from the entry point, then fetch the new block
 +    * Advantages over trace cache
 +  * Benefit of VLIW + Static instruction scheduling
 +  * Intel IA-64
 +    * Static instruction scheduling and VLIW
 +
 +===== Lecture 19 (3/19 Wed.) =====
 +
 +  * Ideal cache
 +    * More capacity
 +    * Fast
 +    * Cheap
 +    * High bandwidth
 +  * DRAM cell
 +    * Cheap
 +    * Sense the purturbation through sense amplifier
 +    * Slow and leaky
 +  * SRAM cell (Cross coupled inverter)
 +    * Expensice
 +    * Fast (easier to sense the value in the cell)
 +  * Memory bank
 +    * Read access sequence
 +      * DRAM: Activate -> Read -> Precharge (if needed)
 +    * What dominate the access laatency for DRAM and SRAM
 +  * Scaling issue
 +    * Hard to scale the scale to be small
 +  * Memory hierarchy
 +    * Prefetching
 +    * Caching
 +  * Spatial and temporal locality
 +    * Cache can exploit these
 +    * Recently used data is likely to be accessed
 +    * Nearby data is likely to be accessed
 +  * Caching in a pipeline design
 +  * Cache management
 +    * Manual
 +      * Data movement is managed manually
 +        * Embedded processor
 +        * GPU scratchpad
 +    * Automatic
 +      * HW manage data movements
 +  * Latency analysis
 +    * Based on the hit and miss status, next level access time (if miss), and the current level access time
 +  * Cache basics
 +    * Set/block (line)/​Placement/​replacement/​direct mapped vs. associative cache/etc.
 +  * Cache access
 +    * How to access tag and data (in parallel vs serially)
 +    * How do tag and index get used?
 +    * Modern processors perform serial access for higher level cache (L3 for example) to save power
 +  * Cost and benefit of having more associativity
 +    * Given the associativity,​ which block should be replace if it is full
 +    * Replacement poligy
 +      * Random
 +      * Least recently used (LRU)
 +      * Least frequently used
 +      * Least costly to refetch
 +      * etc.
 +  * How to implement LRU
 +    * How to keep track of access ordering
 +      * Complexity increases rapidly
 +    * Approximate LRU
 +      * Victim and next Victim policy
 +
 +===== Lecture 20 (3/21 Fri.) =====
 +
 +  * Set thrashing
 +    * Working set is bigger than the associativity
 +  * Belady'​s OPT
 +    * Is this optimal?
 +    * Complexity?
 +  * Similarity between cache and page table
 +    * Number of blocks vs pages
 +    * Time to find the block/page to replace
 +  * Handling writes
 +    * Write through
 +      * Need a modified bit to make sure accesses to data got the updated data
 +    * Write back
 +      * Simpler, no consistency issues
 +  * Sectored cache
 +    * Use subblock
 +      * lower bandwidth
 +      * more complex
 +  * Instruction vs data cache
 +    * Where to place instructions
 +      * Unified vs. separated
 +    * In the first level cache
 +  * Cache access
 +    * First level access ​
 +    * Second level access
 +      * When to start the second level access
 +        * Performance vs. energy
 +  * Address translation
 +  * Homonym and Synonyms
 +    * Homonym: Same VA but maps to different PA
 +      * With multiple processes
 +    * Synonyms: Multiple VAs map to the same PA
 +      * Shared libraries, shared data, copy-on-write
 +      * I/O
 +    * Can these create problems when we have the cache
 +    * How to eliminate these problems?
 +      * Page coloring
 +  * Interaction between cache and TLB
 +    * Virtually indexed vs. physically indexed
 +    * Virtually tagged vs. physically tagged
 +    * Virtually indexed physically tagged
 +  * Virtual memory in DRAM
 +    * Control where data is mapped to in channel/​rank/​bank
 +      * More parallelism
 +      * Reduce interference
 +
 +===== Lecture 21 (3/24 Mon.) =====
 +
 +
 +
 +  * Different parameters that affect cache miss
 +  * Thrashing
 +  * Different types of cache misses
 +    * Compulsory misses
 +      * Can mitigate with prefetches
 +    * Capacity misses
 +      * More assoc
 +      * Victim cache
 +    * Conflict misses
 +      * Hashing
 +  * Large block vs. small block
 +  * Subblocks
 +  * Victim cache
 +    * Small, but fully assoc. cache behind the actual cache
 +    * Cached misses cache block
 +    * Prevent ping-ponging
 +  * Pseudo associativity
 +    * Simpler way to implement associative cache
 +  * Skewed assoc. cache
 +    * Different hashing functions for each way
 +  * Restructure data access pattern
 +    * Order of loop traversal
 +    * Blocking
 +  * Memory level parallelism
 +    * Cost per miss of a parallel cache miss is less costly compared to serial misses
 +  * MSHR
 +    * Keep track of pending cache
 +      * Think of this as the load/store buffer-ish for cache
 +    * What information goes into the MSHR?
 +    * When do you access the MSHR?
 +
 +
 +===== Lecture 22 (3/26 Wed.) =====
 +
 +
 +
 +  * Multi-porting
 +    * Virtual multi-porting
 +      * Time-share the port, not too scalable but cheap
 +    * True multiporting
 +  * Multiple cache copies
 +  * Banking
 +    * Can have bank conflict
 +    * Extra interconnects across banks
 +    * Address mapping can mitigate bank conflict
 +    * Common in main memory (note that regFile in GPU is also banked, but mainly for the pupose of reducing complexity)
 +  * Accessing DRAM
 +    * Row bits
 +    * Column bits
 +    * Addressibility
 +    * DRAM has its own clock
 +  * DRAM (2T) vs. SRAM (6T)
 +    * Cost
 +    * Latency
 +  * Interleaving in DRAM
 +    * Effects from address mapping on memory interleaving
 +    * Effects from memory access patterns from the program on interleaving
 +  * DRAM Bank
 +    * To minimize the cost of interleaving (Shared the data bus and the command bus)
 +  * DRAM Rank
 +    * Minimize the cost of the chip (a bundle of chips operated together)
 +  * DRAM Channel
 +    * An interface to DRAM, each with its own ranks/banks
 +  * DIMM
 +    * More DIMM adds the interconnect complexity
 +  * List of commands to read/write data into DRAM
 +    * Activate -> read/write -> precharge
 +    * Activate moves data into the row buffer
 +    * Precharge prepare the bank for the next access
 +  * Row buffer hit
 +  * Row buffer conflict
 +  * Scheduling memory requests to lower row conflicts
 +  * Burst mode of DRAM
 +    * Prefetch 32-bits from an 8-bit interface if DRAM needs to read 32 bits
 +  * Address mapping
 +    * Row interleaved
 +    * Cache block interleaved
 +  * Memory controller
 +    * Sending DRAM commands
 +    * Periodically send commands to refresh DRAM cells
 +    * Ensure correctness and data integrity
 +    * Where to place the memory controller
 +      * On CPU chip vs. at the main memory
 +        * Higher BW on-chip
 +    * Determine the order of requests that will be serviced in DRAM
 +      * Request queues that hold requests
 +      * Send requests whenever the request can be sent to the bank
 +      * Determine which command (across banks) should be sent to DRAM
 +  * Priority of demand vs. prefetch requests
 +  * Memory scheduling policies
 +    * FCFS
 +    * FR-FCFS
 +      * Capped FR-FCFS: FR-FCFS with a timeout
 +      * Usually this is done in a command level (read/write commands and precharge/​activate commands)
 +    ​
 +  ​
 +  ​
buzzword.txt ยท Last modified: 2015/04/27 18:20 by rachata