This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
buzzword [2014/01/17 19:18] rachata |
buzzword [2015/02/04 19:23] rachata |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Buzzwords ====== | ====== Buzzwords ====== | ||
- | Buzzwords are terms that are mentioned during lecture which are particularly important to understand thoroughly. This page tracks the buzzwords for each of the lectures and can be used as a reference for finding gaps in your understanding of course material. | + | Buzzwords are terms that are mentioned during lecture which are particularly important to understand thoroughly. This page tracks the buzzwords for each of the lectures and can be used as a reference for finding gaps in your understanding of course material. |
- | + | ||
- | ===== Lecture 1 (1/13 Mon.) ===== | + | |
+ | ===== Lecture 1 (1/12 Mon.) ===== | ||
* Level of transformation | * Level of transformation | ||
* Algorithm | * Algorithm | ||
Line 10: | Line 9: | ||
* Compiler | * Compiler | ||
* Cross abstraction layers | * Cross abstraction layers | ||
- | * Expose an interface | ||
* Tradeoffs | * Tradeoffs | ||
* Caches | * Caches | ||
- | * Multi-thread | + | * DRAM/memory controller |
- | * Multi-core | + | * DRAM banks |
- | * Unfairness | + | |
- | * DRAM controller/Memory controller | + | |
- | * Memory hog | + | |
* Row buffer hit/miss | * Row buffer hit/miss | ||
* Row buffer locality | * Row buffer locality | ||
- | * Streaming access/ Random access | + | * Unfairness |
- | * DRAM refresh | + | * Memory performance hog |
- | * Retention time | + | * Shared DRAM memory system |
- | * Profiling DRAM retention time | + | * Streaming access vs. random access |
+ | * Memory scheduling policies | ||
+ | * Scheduling priority | ||
+ | * Retention time of DRAM | ||
+ | * Process variation | ||
+ | * Retention time profile | ||
* Power consumption | * Power consumption | ||
- | * Wimpy cores | ||
* Bloom filter | * Bloom filter | ||
- | * Pros/Cons | + | * Hamming code |
- | * False Positive | + | * Hamming distance |
- | * Simulation | + | * DRAM row hammer |
- | * Memory performance attacks | + | |
- | * RTL design | + | |
- | ===== Lecture 2 (1/15 Wed.) ===== | + | ===== Lecture 2 (1/14 Wed.) ===== |
- | + | ||
- | * Optimizing for energy/ Optimizing for the performance | + | |
- | * Generally you should optimize for the users | + | |
- | * state-of-the-art | + | |
- | * RTL Simulation | + | |
- | * Long, slow and can be costly | + | |
- | * High level simulation | + | |
- | * What should be employed? | + | |
- | * Important to get the idea of how they are implemented in RTL | + | |
- | * Allows designer to filter out techniques that do not work well | + | |
- | * Design points | + | |
- | * Design processors to meet the design points | + | |
- | * Software stack | + | |
- | * Design decisions | + | |
- | * Datacenters | + | |
- | * MIPS R2000 | + | |
- | * What are architectural techniques that improve the performance of a processor over MIPS 2000 | + | |
* Moore's Law | * Moore's Law | ||
+ | * Algorithm --> step-by-step procedure to solve a problem | ||
* in-order execution | * in-order execution | ||
* out-of-order execution | * out-of-order execution | ||
Line 65: | Line 46: | ||
* Scaling issue | * Scaling issue | ||
* Transister are getting smaller | * Transister are getting smaller | ||
+ | * Key components of a computer | ||
+ | * Design points | ||
+ | * Design processors to meet the design points | ||
+ | * Software stack | ||
+ | * Design decisions | ||
+ | * Datacenters | ||
* Reliability problems that cause errors | * Reliability problems that cause errors | ||
* Analogies from Kuhn's "The Structure of Scientific Revolutions" (Recommended book) | * Analogies from Kuhn's "The Structure of Scientific Revolutions" (Recommended book) | ||
Line 73: | Line 60: | ||
* Computation | * Computation | ||
* Communication | * Communication | ||
- | * Storage | + | * Storage |
- | * DRAM | + | * DRAM |
- | * NVRAM (Non-volatile memory): PCM, STT-MRAM | + | * NVRAM (Non-volatile memory): PCM, STT-MRAM |
- | * Storage (Flash/Harddrive) | + | * Storage (Flash/Harddrive) |
* Von Neumann Model (Control flow model) | * Von Neumann Model (Control flow model) | ||
* Stored program computer | * Stored program computer | ||
- | * Properties of Von Neumann Model: Stored program, sequential instruction processing | + | * Properties of Von Neumann Model: Stored program, sequential instruction processing |
- | * Unified memory | + | * Unified memory |
- | * When does an instruction is being interpreted as an instruction (as oppose to a datum)? | + | * When does an instruction is being interpreted as an instruction (as oppose to a datum)? |
- | * Program counter | + | * Program counter |
- | * Examples: x86, ARM, Alpha, IBM Power series, SPARC, MIPS | + | * Examples: x86, ARM, Alpha, IBM Power series, SPARC, MIPS |
* Data flow model | * Data flow model | ||
* Data flow machine | * Data flow machine | ||
Line 94: | Line 81: | ||
* Tradeoffs between control-driven and data-driven | * Tradeoffs between control-driven and data-driven | ||
* What are easier to program? | * What are easier to program? | ||
- | * Which are easy to compile? | + | * Which are easy to compile? |
- | * What are more parallel (does that mean it is faster?) | + | * What are more parallel (does that mean it is faster?) |
- | * Which machines are more complex to design? | + | * Which machines are more complex to design? |
* In control flow, when a program is stop, there is a pointer to the current state (precise state). | * In control flow, when a program is stop, there is a pointer to the current state (precise state). | ||
* ISA vs. Microarchitecture | * ISA vs. Microarchitecture | ||
* Semantics in the ISA | * Semantics in the ISA | ||
- | * uArch should obey the ISA | + | * uArch should obey the ISA |
- | * Changing ISA is costly, can affect compatibility. | + | * Changing ISA is costly, can affect compatibility. |
* Instruction pointers | * Instruction pointers | ||
* uArch techniques: common and powerful techniques break Vonn Neumann model if done at the ISA level | * uArch techniques: common and powerful techniques break Vonn Neumann model if done at the ISA level | ||
Line 109: | Line 96: | ||
* Out-of-order executions | * Out-of-order executions | ||
* etc. | * etc. | ||
- | * Design techniques | + | * Design techniques |
- | * Adder implementation (Bit serial, ripple carry, carry lookahead) | + | * Adder implementation (Bit serial, ripple carry, carry lookahead) |
- | * Connection machine (an example of a machine that use bit serial to tradeoff latency for more parallelism) | + | * Connection machine (an example of a machine that use bit serial to tradeoff latency for more parallelism) |
* Microprocessor: ISA + uArch + circuits | * Microprocessor: ISA + uArch + circuits | ||
* What are a part of the ISA? Instructions, memory, etc. | * What are a part of the ISA? Instructions, memory, etc. | ||
Line 118: | Line 105: | ||
* Things that are not suppose to be visible to the programmer/software but typically make the processor faster and/or consumes less power and/or less complex | * Things that are not suppose to be visible to the programmer/software but typically make the processor faster and/or consumes less power and/or less complex | ||
- | ===== Lecture 3 (1/17 Wed.) ===== | + | ===== Lecture 3 (1/17 Fri.) ===== |
+ | |||
+ | * Microarchitecture | ||
+ | * Three major tradeoffs of computer architecture | ||
+ | * Macro-architecture | ||
+ | * LC-3b ISA | ||
+ | * Unused instructions | ||
+ | * Bit steering | ||
+ | * Instruction processing style | ||
+ | * 0,1,2,3 address machines | ||
+ | * Stack machine | ||
+ | * Accumulator machine | ||
+ | * 2-operand machine | ||
+ | * 3-operand machine | ||
+ | * Tradeoffs between 0,1,2,3 address machines | ||
+ | * Postfix notation | ||
+ | * Instructions/Opcode/Operade specifiers (i.e. addressing modes) | ||
+ | * Simply vs. complex data type (and their tradeoffs) | ||
+ | * Semantic gap and level | ||
+ | * Translation layer | ||
+ | * Addressability | ||
+ | * Byte/bit addressable machines | ||
+ | * Virtual memory | ||
+ | * Big/little endian | ||
+ | * Benefits of having registers (data locality) | ||
+ | * Programmer visible (Architectural) state | ||
+ | * Programmers can access this directly | ||
+ | * What are the benefits? | ||
+ | * Microarchitectural state | ||
+ | * Programmers cannot access this directly | ||
+ | * Evolution of registers (from accumulators to registers) | ||
+ | * Different types of instructions | ||
+ | * Control instructions | ||
+ | * Data instructions | ||
+ | * Operation instructions | ||
+ | * Addressing modes | ||
+ | * Tradeoffs (complexity, flexibility, etc.) | ||
+ | * Orthogonal ISA | ||
+ | * Addressing modes that are orthogonal to instruction types | ||
+ | * I/O devices | ||
+ | * Vectored vs. non-vectored interrupts | ||
+ | * Complex vs. simple instructions | ||
+ | * Tradeoffs | ||
+ | * RISC vs. CISC | ||
+ | * Tradeoff | ||
+ | * Backward compatibility | ||
+ | * Performance | ||
+ | * Optimization opportunity | ||
+ | * Translation | ||
+ | |||
+ | ===== Lecture 4 (1/21 Wed.) ===== | ||
+ | |||
+ | * Fixed vs. variable length instruction | ||
+ | * Huffman encoding | ||
+ | * Uniform vs. non-uniform decode | ||
+ | * Registers | ||
+ | * Tradeoffs between number of registers | ||
+ | * Alignments | ||
+ | * How does MIPS load words across alignment the boundary | ||
+ | |||
+ | ===== Lecture 5 (1/26 Mon.) ===== | ||
+ | |||
+ | * Tradeoffs in ISA: Instruction length | ||
+ | * Uniform vs. non-uniform | ||
+ | * Design point/Use cases | ||
+ | * What dictates the design point? | ||
+ | * Architectural states | ||
+ | * uArch | ||
+ | * How to implement the ISA in the uArch | ||
+ | * Different stages in the uArch | ||
+ | * Clock cycles | ||
+ | * Multi-cycle machine | ||
+ | * Datapath and control logic | ||
+ | * Control signals | ||
+ | * Execution time of instructions/program | ||
+ | * Metrics and what do they means | ||
+ | * Instruction processing | ||
+ | * Fetch | ||
+ | * Decode | ||
+ | * Execute | ||
+ | * Memory fetch | ||
+ | * Writeback | ||
+ | * Encoding and semantics | ||
+ | * Different types of instructions (I-type, R-type, etc.) | ||
+ | * Control flow instructions | ||
+ | * Non-control flow instructions | ||
+ | * Delayed slot/Delayed branch | ||
+ | * Single cycle control logic | ||
+ | * Lockstep | ||
+ | * Critical path analysis | ||
+ | * Critical path of a single cycle processor | ||
+ | * What is in the control signals? | ||
+ | * Combinational logic & Sequential logic | ||
+ | * Control store | ||
+ | * Tradeoffs of a single cycle uarch | ||
+ | * Design principles | ||
+ | * Common case design | ||
+ | * Critical path design | ||
+ | * Balanced designs | ||
+ | * Dynamic power/Static power | ||
+ | * Increases in power due to frequency | ||
+ | |||
+ | ===== Lecture 6 (1/28 Mon.) ===== | ||
+ | |||
+ | * Design principles | ||
+ | * Common case design | ||
+ | * Critical path design | ||
+ | * Balanced designs | ||
+ | * Multi cycle design | ||
+ | * Microcoded/Microprogrammed machines | ||
+ | * States | ||
+ | * Translation from one state to another | ||
+ | * Microinstructions | ||
+ | * Microsequencing | ||
+ | * Control store - Product control signals | ||
+ | * Microsequencer | ||
+ | * Control signal | ||
+ | * What do they have to control? | ||
+ | * Instruction processing cycle | ||
+ | * Latch signals | ||
+ | * State machine | ||
+ | * State variables | ||
+ | * Condition code | ||
+ | * Steering bits | ||
+ | * Branch enable logic | ||
+ | * Difference between gating and loading? (write enable vs. driving the bus) | ||
+ | * Memory mapped I/O | ||
+ | * Hardwired logic | ||
+ | * What control signals come from hardwired logic? | ||
+ | * Variable latency memory | ||
+ | * Handling interrupts | ||
+ | * Difference betwen interrupts and exceptions | ||
+ | * Emulator (i.e. uCode allots minimal datapath to emulate the ISA) | ||
+ | * Updating machine behavior | ||
+ | * Horizontal microcode | ||
+ | * Vertical microcode | ||
+ | * Primitives | ||
+ | |||
+ | ===== Lecture 7 (1/30 Fri.) ===== | ||
+ | |||
+ | * Emulator (i.e. uCode allots minimal datapath to emulate the ISA) | ||
+ | * Updating machine behavior | ||
+ | * Horizontal microcode | ||
+ | * Vertical microcode | ||
+ | * Primitives | ||
+ | * nanocode and millicode | ||
+ | * what are the differences between nano/milli/microcode | ||
+ | * microprogrammed vs. hardwire control | ||
+ | * Pipelining | ||
+ | * Limitations of the multi-programmed design | ||
+ | * Idle resources | ||
+ | * Throughput of a pipelined design | ||
+ | * What dictacts the throughput of a pipelined design? | ||
+ | * Latency of the pipelined design | ||
+ | * Dependency | ||
+ | * Overhead of pipelining | ||
+ | * Latch cost? | ||
+ | * Data forwarding/bypassing | ||
+ | * What are the ideal pipeline? | ||
+ | * External fragmentation | ||
+ | * Issues in pipeline designs | ||
+ | * Stalling | ||
+ | * Dependency (Hazard) | ||
+ | * Flow dependence | ||
+ | * Output dependence | ||
+ | * Anti dependence | ||
+ | * How to handle them? | ||
+ | * Resource contention | ||
+ | * Keeping the pipeline full | ||
+ | * Handling exception/interrupts | ||
+ | * Pipeline flush | ||
+ | * Speculation | ||
+ | |||
+ | ===== Lecture 8 (2/2 Mon.) ===== | ||
- | * Design tradeoffs | + | * Interlocking |
- | * Macro Architectures | + | * Multipath execution |
- | * Reconfiguribility vs. specialized designs | + | * Fine grain multithreading |
- | * Parallelism (instructions, data parallel) | + | * No-op (Bubbles in the pipeline) |
- | * Uniform decode (Example: Alpha) | + | * Valid bits in the instructions |
- | * Steering bits (Sub-opcode) | + | * Branch prediction |
- | * 0,1,2,3 address machines | + | * Different types of data dependence |
- | * Stack machine | + | * Pipeline stalls |
- | * Accumulator machine | + | * bubbles |
- | * 2-operand machine | + | * How to handle stalls |
- | * 3-operand machine | + | * Stall conditions |
- | * Tradeoffs between 0,1,2,3 address machines | + | * Stall signals |
- | * Instructions/Opcode/Operade specifiers (i.e. addressing modes) | + | * Dependences |
- | * Simply vs. complex data type (and their tradeoffs) | + | * Distant between dependences |
- | * Semantic gap | + | * Data forwarding/bypassing |
- | * Translation layer | + | * Maintaining the correct dataflow |
- | * Addressability | + | * Different ways to design data forwarding path/logic |
- | * Byte/bit addressable machines | + | * Different techniques to handle interlockings |
- | * Virtual memory | + | * SW based |
- | * Big/little endian | + | * HW based |
- | * Benefits of having registers (data locality) | + | * Profiling |
- | * Programmer visible (Architectural) state | + | * Static profiling |
- | * Programmers can access this directly | + | * Helps from the software (compiler) |
- | * What are the benefits? | + | * Superblock optimization |
- | * Microarchitectural state | + | * Analyzing basic blocks |
- | * Programmers cannot access this directly | + | * How to deal with branches? |
- | * Evolution of registers (from accumulators to registers) | + | * Branch prediction |
- | * Different types of instructions | + | * Delayed branching (branch delay slot) |
- | * Control instructions | + | * Forward control flow/backward control flow |
- | * Data instructions | + | * Branch prediction accuracy |
- | * Operation instructions | + | * Profile guided code positioning |
- | * Addressing modes | + | * Based on the profile info. position the code based on it |
- | * Tradeoffs (complexity, flexibility, etc.) | + | * Try to make the next sequential instruction be the next inst. to be executed |
- | * Orthogonal ISA | + | * Predicate combining (combine predicate for a branch instruction) |
- | * Addressing modes that are orthogonal to instructino types | + | * Predicated execution (control dependence becomes data dependence) |
- | * Vectors vs. non vectored interrupts | + | |
- | * Complex vs. simple instructions | + | |
- | * Tradeoffs | + | ===== Lecture 9 (2/4 Wed.) ===== |
- | * RISC vs. CISC | + | |
- | * Tradeoff | + | * Predicate combining (combine predicate for a branch instruction) |
- | * Backward compatibility | + | * Predicated execution (control dependence becomes data dependence) |
- | * Performance | + | * Definition of basic blocks |
- | * Optimization opportunity | + | * Control flow graph |
+ | * Delayed branching | ||
+ | * benefit? | ||
+ | * What does it eliminates? | ||
+ | * downside? | ||
+ | * Delayed branching in SPARC (with squashing) | ||
+ | * Backward compatibility with the delayed slot | ||
+ | * What should be filled in the delayed slot | ||
+ | * How to ensure correctness | ||
+ | * Fine-grained multithreading | ||
+ | * fetch from different threads | ||
+ | * What are the issues (what if the program doesn't have many threads) | ||
+ | * CDC 6000 | ||
+ | * Denelcor HEP | ||
+ | * No dependency checking | ||
+ | * Inst. from different thread can fill-in the bubbles | ||
+ | * Cost? | ||
+ | * Simulteneuos multithreading | ||
+ | * Branch prediction | ||
+ | * Guess what to fetch next. | ||
+ | * Misprediction penalty | ||
+ | * Need to guess the direction and target | ||
+ | * How to perform the performance analysis? | ||
+ | * Given the branch prediction accuracy and penalty cost, how to compute a cost of a branch misprediction. | ||
+ | * Given the program/number of instructions, percent of branches, branch prediction accuracy and penalty cost, how to compute a cost coming from branch mispredictions. | ||
+ | * How many extra instructions are being fetched? | ||
+ | * What is the performance degredation? | ||
+ | * How to reduce the miss penalty? | ||
+ | * Predicting the next address (non PC+4 address) | ||
+ | * Branch target buffer (BTB) | ||
+ | * Predicting the address of the branch | ||
+ | * Global branch history - for directions | ||
+ | * Can use compiler to profile and get more info | ||
+ | * Input set dictacts the accuracy | ||
+ | * Add time to compilation | ||
+ | * Heuristics that are common and doesn't require profiling. | ||
+ | * Might be inaccurate | ||
+ | * Does not require profiling | ||
+ | * Static branch prediction | ||
+ | * Pregrammer provides pragmas, hinting the likelihood of taken/not taken branch | ||
+ | * For example, x86 has the hint bit | ||
+ | * Dynamic branch prediction | ||
+ | * Last time predictor | ||
+ | * Two bits counter based prediction | ||
+ | * One more bit for hysteresis | ||