3D Audio (Spatial Audio) Rendering in a Two Speaker/ Headphone Environment


We have successfully attempted to render a monophonic audio stream into a virtual 3D environment. First an extensive literature survey was conducted in order to determine methods which have been used by other research groups to create such effects. Summaries of our findings are available. The algorithms found were then implemented in software using MATLAB, tested using headphones, and demonstrated. The results for displacing the soundsource horizontally worked fairly well, while displacing the soundsource vertically was difficult and yielded less convincing results.

Link to Project.