18-642 Project 4

Page last updated 8/26/2022 (changelog)

Learning objectives: (1) hands-on experience in a formal peer review setting, including participating in multiple roles (author, leader, reviewer); (2) add some instrumentation to your system that will be helpful for future projects while providing a ramp-up to implementing new functionality in this environment.

NOTE: this project has two independent activities: (1) peer review project #3 code and fix any issues found; and (2) implement some maze instrumentation. There is no sequence dependency -- do not wait for the peer review before implementing the maze instrumentation.

NOTE: in the previous project we let you skip a few style checklist items. You should use the time before your peer review to FIX all these items. You do NOT get a free miss on those items this week.

NOTE: some students find this project a relatively light workload and the next project a somewhat heavier workload. If you find this project easy, we strongly recommend you start next week's lectures and homeworks on sequence diagrams and statecharts EARLY since they will feed directly into Project #5, and Project #5 will involve a heavier code reorganization workload.

Please exclude the instrumentation code from peer review so there are not issues with other students unintentionally writing their instrumentation code in a way that is too close to yours. You can, for example, just delete it from a copy of your files before you display them for peer review, or snapshot your files before you start work on the instrumentation and peer rreview that slightly older version.


Lab Files:


Hints/Helpful Links:


Procedure -- Peer Review of Proj 3 code

To simplify coordination, use the group assigned in the week #3 group project for peer review so that the group is active at the deadline for this project. (This is your GP Ex #09 group, which shows up in the Week #3 module.) There is no group collective hand-in -- each student hands in peer review materials separately per the instructions in this assignment. There is no need to have a TA meeting associated with this peer review meeting (use the TA meeting to discuss GP Ex #09 instead). Starting with Project 5 we will switch weekly group activities to be a peer review with TA involvement. Consider this a warm- up exercise. You can do both peer reviews in the same session if all group members are ready and you prefer to do it that way.

  1. Review the course slides about Peer Reviews. Remember the following guidelines:
  2. Schedule some time(s) to meet with your peer review group. Remember that you will spend about 30 minutes per project, so for a group of 3 this is 90 minutes. (You will be tempted to go fast. If you do, likely you'll pay for it later with more bugs. Take the time to do a good review now.)
  3. Conduct a review for handed-in project #3 code each of the students in your group:
    1. Use of the project 3 checklist is mandatory (same one you used for Project 3, with the very specific style requirements, not the more general industry-style one). Look for the link in the Lab Files section above.
    2. If you are reviewing Alice's code, assign Alice as the scribe. Alice should only say "OK" to indicate that an item has been recorded, or "thank you" during the review of her code.
    3. Assign someone (who is not the author of the code under review) to be the leader. Rotate this job so everyone gets a turn. After one review per group member, everyone should have had a turn being the leader. The leader is in charge of:
      1. Picking the next few lines of code for everyone to concentrate on
      2. Making sure that all issues identified have been recorded before moving on
      3. Making sure everyone follows the process.
    4. Divide the checklist up into sections and assign one section to each of the reviewers to improve focus when looking at the code. (Any reviewer can note any problem, but each reviewer must look at each element in the assigned checklist portion for each section of code.) The leader can own one of the sections; the author cannot. If you only have three people in your review group split the list in half for the two non-authors.
    5. Project the code onto a surface that everyone can see at the same time.
    6. Fill out the peer review issue log as you perform the review. Remember, do not fix issues as they arise!
    7. Refer back to the Project 3 checklist to enforce style.
    8. Go through the code systematically -- be sure to talk about every line of the file.
  4. After the review, fix all the issues found with your code. We recommend having reviews BEFORE hand-in day to avoid a last minute time crunch.
  5. Answer the following questions in a short writeup:

Hints:


Procedure -- Instrumentation

Note: In this and following projects, $ECE642RTLE_DIR will be used to refer to ~/catkin_ws/src/ece642rtle

  1. You are asked to make use of a new function, displayVisits(int visits) . This function changes the color of the cell the turtle is in when it returns from the studentMoveTurtle (or moveTurtle, below) function, based on the visits argument. It is meant to be used to indicate how many times a cell has been visited. Note that this a write-only function: it is meant for debugging and display purposes. You can't read values from this function. (You'll set up a separate array to keep track of the count internally; but it is NOT done for you by this function.) This function should be used to plot how many times you've visited a particular cell during the maze search. It is up to you to keep track of the number of visits. Think of it as an external actuator that leaves "bread crumbs" or other markers in a physical maze, and not a software memory array.
    The intended use is for your code to ALSO keep a local map inside of an array, where the corresponding item in the array is incremented when the turtle visits a cell. The contents of this array can be displayed using the new helper function. Thus, that means there are two things going on to keep count of visits: (1) calls to displayVisits() so you can see what's happening when your turtle runs, and (2) using an internal array of counters so your turtle can keep track of what's happening when it runs. The number sent to displayVisits() comes from this internal array.
    As an example, when we ran the turtle maze solver using the left-hand and right-hand rules and kept track of how many times each cell was visited, we got the following maps:

    Note: we tried our best to make this color palette colorblind-friendly. If you are having trouble distinguishing the colors, please e-mail the course staff for guidance on how to change them.
  2. Change your code so that it creates and updates a local map and records how many times the turtle has visited each square. (You might wish to preview Project #5 about splitting your code to guide your design decisions for this project, but it's up to you and the change won't be super painful either way.
    1. Your code shall use a file static array to keep track of how many times each square of the maze has been visited.
      Remember that the turtle does not know its absolute coordinates, but any map you will be given will be 12 cells by 12 cells in size, so it is sufficient to use a 23x23 array and place the turtle in the center of this local map at startup. The turtle can travel at most 11 cells in any given direction from its starting point, so if the turtle's initial position is represented in position {11,11} of the array, no matter how the turtle travels, it can keep track of its path in the array. This is analogous to a human bringing a piece of graph paper with them into a maze.
      Rather than dynamically resizing the array, we suggest statically allocating an array that is about twice as big in both X and Y dimensions, and starting in the center, but you can use any method you like.
    2. We highly recommend you use getter and setter methods on this array, rather than directly accessing the elements, in order to better instrument unit testing in future projects.
    3. Each time the turtle visits a square it shall update the map display to indicate how many times that square has been visited.
    4. Each time the turtle visits a square it shall update its internal array to record how many times that square has been visited.
  3. Take a screen shot of your turtle producing a maze 1 display annotated with the number of visits per cell at the end of the run. Include enough of the screen so we know it's a screen shot and not a copy of the examples above (e.g., include a date/time value in a text window also in the screen shot).

Handin checklist:

Individual hand-in: (every student hands this in solo):

  1. Your ANDREWID_student_turtle.cpp file including any post-review fixes, named p04_ANDREWID_student_turtle.cpp. This code DOES NOT have to include the turtle position display functionality at your option -- either way is OK.
  2. The completed peer review spreadsheet for your code including "status" column annotations: p04_review_[FamilyName]_[GivenName]_[AndrewID].xls. The majority of "status" should be "fixed" but other annotations are permissible if appropriate. This peer review should be regarding your PROJECT 3 code. You do not have to hand in project 3 code again; just the peer review information.
  3. Completed peer review spreadsheets for other students using the same naming convention as yours. It is OK if status is blank -- you do not need the status column annotated in other student spreadsheets. Please use the file naming convention: p04_review_[YourFamilyName]_[YourGivenName]_[YourAndrewID]_[OtherAndrewID].xls for those file names where OtherAndrewID is the Andrew ID of the author of the code corresponding to that peer review spreadsheet.
  4. Your writeup, addressing the questions above (Q0-Q3) named p04_writeup_[FamilyName]_[GivenName]_[AndrewID].pdf.
  5. Screen shot of your turtle's maze after a run showing the displayed visit numbers. Again, you don't have to hand in the array handling and display version of the code until the next project. We just want the screen shot to make sure you got the functionality working. Please submit this as a separate image file following our naming convention so we can easily find it rather than including it in the writeup .pdf.

Zip these three files and submit them as P04_[FAMILY NAME]_[First name]_[AndrewID].zip in the Project 4 (Individual) submission.

Please do NOT put these files inside a subdirectory. When unzipped they should not have any directory associated with the file name, and should just unzip into the current directory. (The file name convention will retain whose work it is.)

Other requirements:

The rubric for the project is found here.


Changelog: