Fei’s Status Report for Mar 8

This past week, I focused on implementing the planned Flappy Bird logic for sweeTrivia’s Challenge Mode. My primary efforts were directed toward refining the game mechanics, ensuring smooth obstacle generation, collision detection, and responsive player controls. While I made significant progress in developing the core logic, I was unable to fully integrate it into the Raspberry Pi due to my travel plans, causing a slight delay in my schedule. To catch up, I will allocate additional hours this coming week to finalize the Challenge Mode implementation and ensure integration onto the Raspberry Pi. I plan to prioritize debugging and performance optimization to prevent latency issues and unexpected game behavior. For the upcoming week, my primary deliverable will be to fully implement Challenge Mode and deploy it onto the Raspberry Pi, ensuring that it functions as expected. I will also begin initial user testing to validate game responsiveness and mechanics. By the end of the week, I aim to have a working version of Challenge Mode that is stable and ready for integration into the final system.

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