Michael’s Status Report 04/19

This week, I focused on adding additional details to the software so that users would be able to have a more smooth and understandable gameplay. One of the key features I worked on this week was the sidebar that was the key part of turning this system into a ‘learner’ beyond just a sudoku game. This was also a pivotal part of the ‘hint system’ that we were trying to go for, as hint button would trigger a blue highlight of all the numbers on that row, column, and 3×3 box in that order along with an explanation on sidebar of the numbers already here and numbers that could potentially be in the selected cell. One of the things that we discussed was how extensive we wanted users to know specific values were wrong. We definitely settled on a system where the game wouldn’t mark users wrong they played a sequence of numbers that weren’t on the current version of the board, since we didn’t want users trying everything from 1-9 for the hint system. Maybe we could think about the possibility of dividing between objective answers and the current, immediate answers.

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