Michael’s Status Report 03/22

This week, I attended the ethics lecture and engaged in discussions with my own team as well as other teams about potential challenges that could arise if our technology were widely integrated into public use. One of the key points of discussion was the potential for over-reliance on automated Sudoku solvers, which could diminish traditional problem-solving engagement.

On the technical side, I continued refining the game’s logic and functionality using Pygame. The grid system and number input mechanics were improved, along with visual enhancements like cell selection highlighting. Keyboard controls were also integrated, allowing users to input numbers and clear cells more intuitively. A significant part of my pondering revolved around defining the difficulty levels for the game. I explored different approaches, such as basing difficulty solely on the number of pre-filled cells versus considering strategic placement to ensure a balanced challenge.

Moving forward, I aim to fine-tune these difficulty settings to provide a more engaging experience while also addressing previous feedback regarding the clarity of our project documentation. Further refinements to the user experience, such as smoother interactions and enhanced feedback mechanisms, are also on my agenda. As we continue development, I am keeping ethical considerations in mind, ensuring that our project encourages thoughtful engagement rather than passive reliance on technology.

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