This week, I continued to work on the core game loop in Unity. I was able to add in a scoring system, and began work on implementing a json controlled beat map instead of dropping randomly generated notes. I also spent considerable time debugging a few things that ended up (mostly) being due to misunderstanding some Unity stuff. I also worked on writing the design review, and had to write up a few sections for it.
Next week, I think I’ll have to spend most of my time integrating; switching my sections of the game to use the game engine Yuhe developed, and writing it up in C++. I’d also like to do some work on the game’s visuals, as right now it doesn’t look great and could use some UI updates.