Lucas’ Status Report for 3/22

This week, I continued to make the game into an actual game utilizing the new engine. Like I (maybe) said last week, the engine doesn’t cover much of what Unity did, which means there’s a lot more tedious work related to drawing and keeping track of data structures containing info about game elements. I was able to add back things like timing, scoring, tracking multiple note blocks at the same time, and the beginnings of a JSON parser that will generate the actual beat map.

The game looks and feels a lot more like an actual game now, barebones as it is. Next week, I’ll finish up the JSON parser to fully integrate the signal processing aspect into the game and add more visual feedback to the game/UI elements that should make it more engaging for the player. I’ll also add a gateway between the main menus and the game itself, allowing for more seamless transitioning between parts of the game.

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