This week, our team worked on both integration and putting finishing touches on our own individual game aspects. We also worked on out final presentation, which Michelle will be presenting next week.
As far as individual progress, Lucas worked primarily on integration between the game loop and the main menus, while Yuhe worked on the beat map editor and integrated it with the rest of the game. Yuhe also migrated to Windows from Ubuntu as a result of some technical difficulties. Michelle integrated her beat detection algorithm with the rest of the game, allowing it to be used on user uploaded files.
Going forward, the main challenge will be adding the finishing touches and making the game look professional and engaging to the user, which will have to come from playtesting and some UI related brainstorming. We also haven’t fully integrated, so we’ll need to finish that up, although most components are working together well at this point. We also may need to resolve an audio issue where the file doesn’t play correctly, although the problem has been infrequent and it’s been hard to locate the root of the issue.