This week, I focused on implementing the Upload UI of our game in Unity, which allows users to upload audio files and generate beat maps. I built the file selector to support MP3, WAV, and OGG formats and designed a progress bar to visually indicate the beat map generation process. Additionally, I implemented a text input field for naming the song and a confirmation message to notify users upon successful upload.
One major challenge was handling file compatibility and format validation, ensuring the system properly recognized and processed different audio formats. Next week, I plan to improve error handling and refine the UI layout and connecting all the related game scenes for better user experience.