Team Status Report 2/22

This week we made progress on implementing game mechanics and created a GitHub for / started experimenting with Arduino code using the joystick library. There have been no significant design changes or schedule updates.

Significant Risks

The documentation of the Arduino joystick library is not quite through enough for us to be able to exactly predict how it will interact with Unity. We will need to do a bit of experimentation and iteration to make sure that the interfacing between the two parts goes smoothly. Now that we have the Arduinos, we have begun experimenting with the joystick library and next week we will try to nail down the integration with Unity.

Angela’s Status Report 2/22

This week I finished implementing the player mechanics that weren’t finished last week as well as adding some sprites to the game. Gameplay features are now all implemented, except for enemies and enemy behavior, which I will be working on next week as well as working with John on Arduino-Unity interactions. Progress has slowed down a bit because of midterms, but everything is still on track Continue reading “Angela’s Status Report 2/22”

Angela’s Status Report 2/15

The game is now playable for players using any combination of left / right keyboard or standard controller, although not all game mechanics are implemented (See most recent progress on Github). I did not accomplish all of my goals this week for game progress because I was working on the Design Presentation. That being said, we are still on track with the original planned schedule; however, my estimate last week of when the game will be playtestable by (originally by the start of Week 7) will be pushed back a week as a result.
Continue reading “Angela’s Status Report 2/15”