This week I’ve been working on adding enemies to the game. I’ve added behaviors and animations for sardine-type enemies that follow and attack + damage the submarine, and die when hit. Next week I will continue adding the rudimentary versions of enemies to the game as well as begin some work on more UI elements. Continue reading “Angela’s Status Report 3/8”
Game Documentation for Arduino Integration
This post details the current state of the game and how to interact with and edit the systems that may be relevant to Arduino integration.
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Team Status Report 2/22
This week we made progress on implementing game mechanics and created a GitHub for / started experimenting with Arduino code using the joystick library. There have been no significant design changes or schedule updates.
Significant Risks
The documentation of the Arduino joystick library is not quite through enough for us to be able to exactly predict how it will interact with Unity. We will need to do a bit of experimentation and iteration to make sure that the interfacing between the two parts goes smoothly. Now that we have the Arduinos, we have begun experimenting with the joystick library and next week we will try to nail down the integration with Unity.
Angela’s Status Report 2/22
This week I finished implementing the player mechanics that weren’t finished last week as well as adding some sprites to the game. Gameplay features are now all implemented, except for enemies and enemy behavior, which I will be working on next week as well as working with John on Arduino-Unity interactions. Progress has slowed down a bit because of midterms, but everything is still on track Continue reading “Angela’s Status Report 2/22”
Angela’s Status Report 2/15
The game is now playable for players using any combination of left / right keyboard or standard controller, although not all game mechanics are implemented (See most recent progress on Github). I did not accomplish all of my goals this week for game progress because I was working on the Design Presentation. That being said, we are still on track with the original planned schedule; however, my estimate last week of when the game will be playtestable by (originally by the start of Week 7) will be pushed back a week as a result.
Continue reading “Angela’s Status Report 2/15”
Angela’s Status Report 2/8
This week, in addition to contributing to the proposal slides, I have started work on the game project in Unity (Github link here). There has been some progress on programming game mechanics as well as some team discussion of the art direction of the game and the interface between the controllers and the game. Progress on the game is on schedule. Continue reading “Angela’s Status Report 2/8”