Team Status Report 4/26

Not really any risks at the moment, I guess if our project decides to magically stop working. But we are going to do another end-to-end run to make sure everything looks functional.

No changes to our design, but we did paint our controllers!

no updates to schedule.

 

Tests

.Aside from measurement, we added code in our arduino to measure timing related tests. The code reported latency times ranging from 1.9 – 5.6 ms depending on the load on the controller. We also added a functionality to keep track of how long the controller didn’t have both modules inserted to measure the average time taken to swap. We found that this was very fast compared to our requirement with an average of 1.5s. This solidifies our belief that the design changes we made to the CAD helped.

We’ve also had many players try out our game and fill out a feedback form. The more graphical results are in our final presentation we uploaded (it’s a bit of a pain to upload all the screenshots onto here). We used this feedback to iterate on various game design parameters to better balance the difficulty.

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