Angela’s Status Report 3/22

This week I implemented the behaviors and animations for a third enemy type, a sailfish. I also added more animations for the barracuda enemy and improved the functionality of the shield. Next week I want to get enemy spawning functional, but I don’t expect to have much time to work this week on account of heavy workload in other classes.

fish

also rescaled some of the enemies + player so relative size and size on screen looks a bit more reasonable

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