This week I added some basic UI for the player’s score and implemented the behaviors and animations of a second enemy, a barracuda. I also started work on the third and final enemy type, a sailfish. My main goal for next week is to finish the sailfish and barracuda enemies, and make a few more small visual / quality of life improvements to the game. Next week’s stretch goal is to implement the enemy spawning system. Game is on track to meet MVP.
Detailed Progress

Added UI for depth at the top of the screen. I need to pick out a nicer font for that at some point, but it’s not a massive priority right now. The submarine’s motor spews bubbles behind it now; later on, I want to make it so that the size/speed of the bubbles change depending on how fast the submarine is moving.

Barracuda is capable of moving towards and attacking the player, and can be killed. I still need to enable some kind of stun mechanic when it gets hit by the net, and set up its death animation. Art for the sailfish is also done, it still needs code for behavior and so on.
After all the enemies and some basic spawning system is added to the game, I’ll have to start playtesting in earnest. Looking at the game right now, I think that the scale of the fish compared to the submarine and the size of the submarine on the screen may be a problem. Also visual clarity of the foreground and background, but hopefully that will be improved once the background gets a visual update.