Team Status Report for 4/12

Team Status Report

Risk Management:

Risk: Comparison algorithm slowing down Unity feedback

Mitigation Strategy/Contingency plan: We plan to reduce the amount of computation required by having the DTW algorithm run on a larger buffer. If this does not work, we will fall back to a simpler algorithm selected from the few we are testing now.

Design Changes:

There were no design changes this week. We have continued to execute our schedule.

Verification and Validation:

Verification Testing

Pose Detection Accuracy Testing

  • Completed Tests: We’ve conducted initial verification testing of our MediaPipe implementation by comparing detected landmarks against ground truth positions marked by professional dancers in controlled environments.
  • Planned Tests: We’ll perform additional testing across varied lighting conditions and distances (1.5-3.5m) to verify consistent performance across typical home environments.
  • Analysis Method: Statistical comparison of detected vs. ground truth landmark positions, with calculation of average deviation in centimeters.

Real-Time Processing Performance

  • Completed Tests: We’ve measured frame processing rates in typical hardware configurations (mid range laptop).
  • Planned Tests: Extended duration testing (20+ minute sessions) to verify performance stability and resource utilization over time.
  • Analysis Method: Performance profiling of CPU/RAM usage during extended sessions to ensure extended system stability.

DTW Algorithm Accuracy

  • Completed Tests: Initial testing of our DTW implementation with annotated reference sequences.
  • Planned Tests: Expanded testing with deliberately introduced temporal variations to verify robustness to timing differences.
  • Analysis Method: Comparison of algorithm-identified errors against reference videos, with focus on false positive/negative rates.

Unity Visualization Latency

  • Completed Tests: End-to-end latency measurements from webcam capture to avatar movement display.
  • Planned Tests: Additional testing to verify UDP packet delivery rates.
  • Analysis Method: High-speed video capture of user movements compared with screen recordings of avatar responses, analyzed frame-by-frame.

Validation Testing

Setup and Usability Testing

  • Planned Tests: Expanded testing with 30 additional participants representing our target demographic.
  • Analysis Method: Observation and timing of first-time setup process, followed by survey assessment of perceived difficulty.

Feedback Comprehension Validation

  • Planned Tests: Structured interviews with users after receiving system feedback, assessing their understanding of recommended improvements.
  • Analysis Method: Scoring of users’ ability to correctly identify and implement suggested corrections, with target of 90% comprehension rate.

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