What did you personally accomplish this week on the project?
This week, I focused on preparing a working prototype for the interim demo. I finalized the integration of motion tracking data with the OpenGL rendering pipeline on the Jetson Orin Nano, which now supports stable AR overlays in real time. I implemented basic camera motion smoothing to reduce jitter and improve alignment between the virtual and real-world content. On the performance side, I began profiling GPU usage under different scene conditions, identifying a few bottlenecks in the current shader code.
Is your progress on schedule or behind? If you are behind, what actions will be taken to catch up to the project schedule?
I’m on schedule for the interim demo, though there’s still polishing left. Some experimental features like dynamic resolution scaling are still pending, but the core functionality for the demo is working. To stay on track, I’m prioritizing stability and responsiveness, and will continue optimizing shader code and system performance after the demo.
What deliverables do you hope to complete in the next week?
Next week, I plan to polish the demo for the presentation, focusing on smoother motion tracking, more consistent AR overlays, and better GPU performance. I also want to finish porting over the refined blending strategies from macOS to the Jetson, and begin experimenting with fallback rendering techniques to handle lower-performance scenarios gracefully