Shengxi’s status report for March 22

What did you personally accomplish this week on the project?
This week, I continued working on the OpenGL rendering pipeline for the Jetson Orin Nano. After resolving the environment setup issues from last week, I successfully got real-time shader compilation and execution working on the device. I debugged and finalized the initial implementation of real-time texture blending using OpenGL shaders, and now the system renders correctly with basic blending. I also started integrating the rendering pipeline with motion tracking data and ran performance tests to evaluate shader throughput. On my Mac, I continued experimenting with advanced blending strategies for more realistic AR overlays, which I plan to port over to the Jetson once stable.

Is your progress on schedule or behind? If you are behind, what actions will be taken to catch up to the project schedule?
I’m now mostly back on schedule. Getting past the earlier OpenGL setup challenges unblocked a lot of progress this week. Some shader optimization tasks may still spill into next week, I did not manage to implement everything I was planning for due to other workload but I am optimistic to get back on track. To stay on track, I will continue to test and iterate quickly on the Jetson, focusing on resource-efficient rendering and responsive performance.

What deliverables do you hope to complete in the next week?
Next week, I plan to complete integration of motion tracking with the rendering pipeline and refine the AR overlay stability. I’ll also work on final shader optimizations and begin profiling GPU usage to ensure low-latency rendering on the Jetson. If time permits, I’ll explore dynamic resolution scaling or other adaptive techniques to maintain performance under varying scene complexity.

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