At this point, we think our ambition has pushed us to have diverse features, each being quite challenging. Even though we got rid of many components after receiving feedback from the initial meeting, since we strived for seamless integration and smooth gameplay, we ended up including new components, such as player motion detection and resistive sensor. As the complexity was added, we’re trying to split work as efficiently as possible and also start early. In case we’re short of resources(time), we have a set of features that we’re thinking of that are the minimum requirements of our project. As such, if we end up having short of time, we will dispose of those ideas and reinforce our already-implemented features.
We opened the possibility of using a screen as output for communicating with the players. We thought that it may be easier to implement than an audio output. We also narrowed down to work with 4 players at maximum (not 8), which avoid us from struggling with blind spot for using a display as our communication.
Based on the feedback we received during the presentation, we thought that pressing buttons for check/raise/fold could be tiresome to the players. We’ve come closer to the idea of attaching an additional camera to the machine for detecting raise/fold and putting resistive sensors for detecting checks (double tapping).
No change in schedule yet. Everything is on track.