This week I worked with Lavender and Chris on the remote control game tests. The game is part of the Emotiv software that allows users to mind control and move a dice. Supposedly this game provided by Emotiv represents the highest standard we can achieve from processing raw signals. Even so, during the tests, we found that the processing results are highly unstable and it’s very difficult to effectively control the dice. This poses a huge challenge to the usability of our obstacle dodging game, which essentially involves the same set of control directives as the Emotiv dice game. The challenge is unexpected and I’ll try to modify the design of the game in the next week to accommodate the intrinsic low accuracy of brainwave analysis.