This week I implemented the low pass filter for short-length data packet (32Hz) and changed the eye blinking removal algorithm to Empirical Mode Decomposition (EMD), which is faster than ICA or STFT+MCA. I also tried testing the game as a test subject. However, my hair is too thick to ensure good contact quality. With the team, I helped testing the entire pipeline (with calibration and gameplay) with Chris as the test subject.