I worked on the updated game design and finished the implementation. Now we’ve got a fully-working prototype in which the user is able to control the peashooter to fire the peas and each zombie will be eliminated after being hit 10 times. The game can be played with both keyboards and EEG. The only issue is how to handle the continuous stream of incoming data from EEG: What refresh rate (frames per second) is a good number that doesn’t make our data segments too choppy? How many time steps are we packing into each frame/packet so that there’s enough information for effective detection? Next week I will look into that and write a port for receiving the EEG data synchronically.