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Team C1: Tetris: a Frame Perfect Game Adventure

Team C1: Tetris: a Frame Perfect Game Adventure

Low-latency Multiplayer Tetris on FPGAs

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  • Introduction and Project Summary
  • Proposal Presentation Slides
  • Design Review and Document
  • Demo Video
  • Final Project Report

Deanyone’s Status Reports

Deanyone’s Status Update for February 22

This week I spent the majority of the week getting text to render neatly. This is a necessary feature for us to communicate information to the user. I hard-coded a 6×6 pixel font into a case statement switching between alphanumeric

deanyons February 22, 2020February 22, 2020 Status Reports No Comments Read more

Deanyone’s Status Update for February 15

Prior Work This being the first weekly status update, I’ll include a short summary of work done up until this week: Before this week I had worked on basic graphics implementation, being able to render a playfield with an area

deanyons February 14, 2020February 15, 2020 Status Reports No Comments Read more
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Recent Posts

  • Public Demo Video
  • Alton’s Status Update For May 2
  • Eric’s Status Update for May 2
  • Team Status Update for May 2
  • Deanyone’s Status Updates for May 2
  • Eric’s Status Update for April 25
  • Team Status Update for April 25
  • Deanyone’s Status Update for April 25
  • Eric’s Status Update for April 18
  • Alton’s Status Update for April 18

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