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Team C1: Tetris: a Frame Perfect Game Adventure

Team C1: Tetris: a Frame Perfect Game Adventure

Low-latency Multiplayer Tetris on FPGAs

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  • Introduction and Project Summary
  • Proposal Presentation Slides
  • Design Review and Document
  • Demo Video
  • Final Project Report

Status Reports

Alton’s Status Update For May 2

This week, I finished up assembling and soldering the second controller and middleman. I chose to solder the pulldown resistors directly to the button terminal this time, and just run three wires per button, rather than trying to save space

ayolson May 2, 2020May 4, 2020 Status Reports No Comments Read more

Eric’s Status Update for May 2

Approaching the end of the project, I spent this week doing a lot of debugging for integration. We saw issues with duplicated garbage, inconsistent game end behavior, data transmission only displaying one way, and packets sometimes getting stuck and no

echen2 May 2, 2020 Status Reports No Comments Read more

Team Status Update for May 2

Last status update. We are finishing integration and will be filming tonight/tomorrow. We plan to edit the demo video tomorrow and on Monday and then submit. The final report is nearly finished as well. We’re ironing out the last crosstalk

deanyons May 2, 2020 Status Reports No Comments Read more

Deanyone’s Status Updates for May 2

This week I continued working on integration and the final report. So far I’m fairly happy with how the final report is. Some input from Alton and Eric to flesh out some of the sections will be helpful and hopefully

deanyons May 2, 2020 Status Reports No Comments Read more

Eric’s Status Update for April 25

This week was spent on a lot of debugging related to handshaking and synchronization – we ran into some real-world issues with crosstalk and timing that were highly time consuming to resolve, along with some flaws from how I implemented

echen2 April 25, 2020 Status Reports No Comments Read more

Team Status Update for April 25

This week we worked on integration, debugging, and the final presentation that Alton will be delivering on Monday. The slides are mostly complete as of writing this report. We are largely on-schedule with more integration work to do, primarily with

deanyons April 25, 2020April 25, 2020 Status Reports No Comments Read more

Deanyone’s Status Update for April 25

I spent another week working on metrics and integration. Some time was also spent on building the final presentation that Alton will be giving on Monday. I made some small iterations on the latency counter. I decided to keep the

deanyons April 25, 2020 Status Reports No Comments Read more

Eric’s Status Update for April 18

Integration has begun this week! While Deanyone integrated part of the receiver, I set up a bidirectional testbench (sender + receiver on both boards) and debugged the handshaking communication along with logic for game start/end communication. There’s not a whole

echen2 April 18, 2020April 25, 2020 Status Reports No Comments Read more

Alton’s Status Update for April 18

Integration The first controller is completely finished and functional! Here’s a video with a simple hardware testbench: https://drive.google.com/open?id=1-t26AU67HpFWBi-JgGNCc6vKCYnEx1PV Soldering the pullup resistors in was a bit more of a pain than anticipated. I should have left more room between the

ayolson April 18, 2020 Status Reports No Comments Read more

Team Status Update for April 18

This week we started integration between our various subsystems. Alton’s music module was designed to be standalone so integration was very simple. Eric’s network stack was more complex, and is still in-progress though we were able to get a first

deanyons April 18, 2020 Status Reports No Comments Read more
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Recent Posts

  • Public Demo Video
  • Alton’s Status Update For May 2
  • Eric’s Status Update for May 2
  • Team Status Update for May 2
  • Deanyone’s Status Updates for May 2
  • Eric’s Status Update for April 25
  • Team Status Update for April 25
  • Deanyone’s Status Update for April 25
  • Eric’s Status Update for April 18
  • Alton’s Status Update for April 18

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