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Team C1: Tetris: a Frame Perfect Game Adventure

Team C1: Tetris: a Frame Perfect Game Adventure

Low-latency Multiplayer Tetris on FPGAs

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  • Introduction and Project Summary
  • Proposal Presentation Slides
  • Design Review and Document
  • Demo Video
  • Final Project Report

Author: deanyons

Deanyone’s Status Update for March 28

Please see the updated Gantt chart at the bottom of this post. Most notable changes are pushing back the network integration back a couple weeks due to Eric falling behind in implementing the network protocol. Developing the static menu screens

deanyons March 28, 2020March 28, 2020 Status Reports No Comments Read more

Team Status Update for March 28

With the impacts of COVID-19 on the course and our project, there have been additional risks that need to be managed accordingly. With the closure of TechSpark and campus as a whole, manufacturing and assembly became more difficult, especially since

deanyons March 28, 2020March 28, 2020 Status Reports No Comments Read more

Team Status Update for March 21

We’ve officially moved to DE2-115 boards to alleviate area pressure. This came with the realization that there was no way to cram what we wanted on to the DE0-CV without some serious area optimization, borderline impossible in the time we

deanyons March 23, 2020 Status Reports No Comments Read more

Deanyone’s Status Update for March 21

This week I primarily worked on tracking lines between the two players and loading in garbage into the playfield. This mechanism turned out to be complex enough that, much like line clearing, it makes more sense to implement it by

deanyons March 20, 2020 Status Reports No Comments Read more

Deanyone’s Status Update for March 14

This still fits on a DE0-CV! It’s also running on a dinosaur of a CRT. As you can see in the image here, this week I upgraded our implementation from VGA 640×480@60hz to SVGA 800×600@72hz. This provides some benefit to

deanyons March 14, 2020March 14, 2020 Status Reports No Comments Read more

Team Status Update for March 7

A short update on area usage. It turns out that using the DE10-Standard board is not really a feasible solution as the PS is connected to the VGA output rather than the PL. This is non-ideal since this means we

deanyons March 7, 2020 Status Reports No Comments Read more

Deanyone’s Status Update for March 7

This week I worked on detecting T-spins and combos. I implemented a new module that is responsible for tracking both the lines cleared and lines sent to the opponent. This moves the previously existing functionality for lines cleared out of

deanyons March 7, 2020March 7, 2020 Status Reports No Comments Read more

Team Status Update for February 29

Looking forward, integration and area consumed are still significant risks to consider. With the full single-player implementation we have 31.3K logic elements used. This is not significantly greater than where we were last week, so presumably the single-player implementation will

deanyons February 29, 2020 Status Reports No Comments Read more

Deanyone’s Status Update for February 29

This past week I presented the design review for our team. Overall the presentation went well and everyone else seems to be doing well in their respective projects. The design review report is longer than expected and is taking some

deanyons February 29, 2020February 29, 2020 Status Reports No Comments Read more

Team Status Update for February 22

This week we synthesized onto the DE0-CVs for the first time with our most recent prototype. We immediately encountered a surprise that the board has 18K Adaptive Logic Modules (ALMs) instead of the 49K Logic Elements (LEs) that we were

deanyons February 22, 2020February 22, 2020 Status Reports No Comments Read more
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Recent Posts

  • Public Demo Video
  • Alton’s Status Update For May 2
  • Eric’s Status Update for May 2
  • Team Status Update for May 2
  • Deanyone’s Status Updates for May 2
  • Eric’s Status Update for April 25
  • Team Status Update for April 25
  • Deanyone’s Status Update for April 25
  • Eric’s Status Update for April 18
  • Alton’s Status Update for April 18

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