Last status update. We are finishing integration and will be filming tonight/tomorrow. We plan to edit the demo video tomorrow and on Monday and then submit. The final report is nearly finished as well. We’re ironing out the last crosstalk
Deanyone’s Status Updates for May 2
This week I continued working on integration and the final report. So far I’m fairly happy with how the final report is. Some input from Alton and Eric to flesh out some of the sections will be helpful and hopefully
Team Status Update for April 25
This week we worked on integration, debugging, and the final presentation that Alton will be delivering on Monday. The slides are mostly complete as of writing this report. We are largely on-schedule with more integration work to do, primarily with
Deanyone’s Status Update for April 25
I spent another week working on metrics and integration. Some time was also spent on building the final presentation that Alton will be giving on Monday. I made some small iterations on the latency counter. I decided to keep the
Team Status Update for April 18
This week we started integration between our various subsystems. Alton’s music module was designed to be standalone so integration was very simple. Eric’s network stack was more complex, and is still in-progress though we were able to get a first
Deanyone’s Status Update for April 18
This week I started working on metrics and integration. I started the week building the input latency counter. Currently, it takes any input from the user and measures the latency from the user’s input to the VSYNC pulse that signals
Team Status Update for April 11
Next week we should be looking at starting integrations between our separate subsystems. Alton has the controllers working so it should be fairly straightforward to get them integrated into the game logic. As the communication protocol moves forward we are
Deanyone’s Status Update for April 11
This week I went back and got delayed auto-shift working with the FPGA buttons. This mechanic defines how held buttons should behave. When a button is held down it initially has a long pause, then it has a fast repeat
Team Status Update for April 4
We started weekly shared work sessions this week. We think that it is sufficient to have 2-3 hours of shared work time as we do want to have part of the lab sessions to be done individually where distractions are
Deanyone’s Status Update for April 4
This week I spent my time building the various menu screens that our games uses. In particular I implemented the: Start Screen, which welcomes the user to the game Ready Screen, which the user sits at when waiting to start