Next week we should be looking at starting integrations between our separate subsystems. Alton has the controllers working so it should be fairly straightforward to get them integrated into the game logic.
As the communication protocol moves forward we are wary of errors since the protocol is custom and we are not sure what the max communication distance is. We expect the lengths we are working with to be trivial, but this can be impacted by a few factors. Based on napkin math we should be highly over-provisions for the amount of data we are attempting to send though so in the worst case we can slow the clock rate down which should minimize any errors we see over the communication wires.
No schedule adjustments are necessary at this time.