Alex’s Report for 10/18

This week I spent time setting up OpenPose and working on the design report. I now have a working version of OpenPose although the frame rate is not as good as I was hoping. I have found a more advanced version of OpenPose that I plan to try.

Next week, I hope to set up the gpu version of OpenPose or look into a new body modeling and have that working by the end of the week. Additionally, we should receive some of our parts and plan on setting them up for testing and then beginning the testing process.

Alex’s Status Report for 10/4/2025

During the course of this week I worked on the design presentation and specifically focused on the parts we are using and the gantt chart. Additionally, I looked into open pose a little bit more and we started looking at an arduino uno as we are planning on using the arduino nano for our project.

This upcoming week I am hoping to order all of the parts we need for the project after hearing the feedback from the design presentation. Additionally, I hope to start writing some arduino code that can send data to the RPi to set up the integration for further testing.

Team Status Report for 9/27/2025

This week our team decided on which sensors we believe will be the best fit for our project. We have not yet purchased them as we are hoping to receive feedback on our design during the design presentation this week. Additionally, we found a pre-existing frisbee physics model that we are hoping to test out and decide if it will make sense to use with the project.

During this week we decided to try and use open pose to decide where the frisbee is thrown in relation to the person. This will have no negative impacts on our project yet as we are not too far into it.

A was written by Frances, B was written by Michael and C was written by Alex.

A. The Whee! Frisbee game directly contributes to public health by promoting both physical and psychological well-being. By requiring players to simulate throwing a real Frisbee, the game encourages physical activity that supports health and overall fitness. While many students face academic pressure and lack opportunities to exercise in large outdoor spaces, this game provides an excellent opportunity for them to exercise indoors. Additionally, the game’s interactive design and engaging in-game maps foster enjoyment and stress relief, which are important for maintaining mental health. By combining exercise with entertainment, the solution offers a comprehensive contribution to public health, improving both physiological and psychological well-being.

B. Oftentimes, many people use a competitive setting to bond and relate to each other. Many sports teams or sports fans are socially connected, and this is due to a mutual love and appreciation around a single team’s wellbeing, or love of the game. In the case of inclement weather, or reduced access to spaces, or even a lack of numbers, our project, Whee! Frisbee, can be used to bond and unite those with a love of disc sports. Not only that, but Whee! Frisbee can also allow users with limited athletic capabilities to still participate in the competitive nature of a sports game. Because the actual throw is simulated, the user does not need to be physically fit and able to throw a frisbee, however they are still getting the immersive experience of playing disc sports through the physical mechanics of simulating a throw. Our hope is that through Whee! Frisbee, those with an interest in disc sports will have more ways to connect with each other, and those who are interested but have limited resources may still maintain their social connection to the community

C. Within our Whee! Frisbee game, economic factors played only a minor role in our project. We had to decide how to allocate our $600 budget effectively, but beyond that, economic considerations were limited. However, if this product were to be mass-produced, it would likely be expensive for consumers since the controller alone costs over $50 to manufacture, and the computer/Raspberry Pi adds additional costs. A more practical approach might be for a frisbee coach to purchase one device for team use, allowing multiple players to practice on it at different times, or for it to be offered as an attraction at a frisbee simulator venue.

Alex’s Status Report for 9/27/2025

During the course of this week I was able to work on deciding on which sensors we are going to use for the project.  I ensured that each of the sensors can use the same communication protocol that way the microcontroller on the frisbee can connect to both easily. Additionally, I made sure that they each have a voltage that can be created using the Arduino Nano. Another task I worked on was creating some of the slides for the design presentation for this week. These included making the new gantt chart that is more detailed week to week.

I believe we are on schedule this week and will purchase the sensors this week once we receive feedback during the design presentation. That way we will be prepared to test next week before we go into the integration process.

Next week I hope we purchase the sensors and I hope to understand OpenPose and how we can implement it into the project.

Alex’s Status Report for 9/20

This week I spent time looking into the sensors we are planning on using for the project. We decided on using an IMU sensor to calculate the angle of the frisbee and the acceleration, a Time of Flight sensor to find how far off the ground the frisbee is and a camera to see at where the player’s body is. We are still looking into how to decide when the player release’s the frisbee.

This next week I hope to have decided on which sensors to purchase and buy them that way we can begin testing the sensors. This will allow us to figure out if these sensors are the ones we want to use for the project.