This week, I continued my work on the physics code for the Unity Engine. I read additional papers on frisbee and disk physics. However, I am still encountering difficulties in perfecting the physics behavior of the more complex mesh of the frisbee.
I am slightly behind schedule due to my travels this week, but I plan to start working on the DPU next week. Hopefully, I will be able to process the data into a format that Unity can use.
