This week, I focused on adding more exciting features to the game. After exploring multiple options, I implemented a feature where a random target is generated within a certain range on the map. Players need to hit this target to earn points. The game won’t end simply when the disk falls to the ground; instead, a new target will be generated, allowing players to continue trying to hit it. The game’s ending logic requires players to reach a certain point threshold to win.
I believe I’m on the right track! Next week, I plan to enhance the scoring system further and make the game even more enjoyable.
