This week, I have been focusing on adding more input parameters to the Unity game. Specifically, Unity now supports an initial launch angle, tilt, and other rotational information from the sensor. To facilitate this, I have enhanced the DPU to calculate the launch angle and to directly receive the rotational properties from the Arduino. Additionally, the launching direction has been adjusted to align with the rotational angle.
I believe I am making good progress in development. Next week, I will work on integrating and fine-tuning the system with the real sensors, as well as improving the in-game physics model to account for the aerodynamics associated with different tilts.
