Songting’s Status Report for 10/15

This week, I have been focused on improving the Unity game physics model. I successfully made changes to achieve partially correct behavior in the physics system for the more complex frisbee physics mesh. Although there are still some flaws, I believe they will be relatively easy to fix.

During our meeting with the instructors and TAs on Thursday, we discussed the possibility of using a simple cylinder mesh for the disk instead of a more complex model. We also talked about benchmarking steps we could implement to verify our system, rather than relying solely on user ratings of their experience. I think a valid approach would be to actually throw a Frisbee and gather data from the sensors, then compare those sensor readings with the simulation data.

Next week, I will be traveling, but I plan to continue working on the Unity aspects and think through how we can write the Python data processing unit. Overall, I feel that I am on track with the entire process.

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