Team Status Report for 10/18

Progress
  • Finalized orders for manufacturing all of our PCBs, and additionally ordered all the components required for assembling each PCB.
  • Set up initial ESP32 development framework.
  • Collected raw values from MPU6050 and processed them through FIR filter.
  • BLE integration and communication working between ESP32 and STM32.
Design Changes
  • The STM32 will no longer have a custom layout on the Kar PCB, the PCB design has been changed such that the STM32 Nucleo board will instead mount into header pins on the Kar PCB. This reduces manufacturing costs significantly, reducing our PCB spend and therefore the amount of money tariffs are siphoning from our budget.
  • The STM32 no longer has FreeRTOS as part of its software stack. We are only using the BLE sequencer. Nothing has changed on the ESP32 side.
Risks & Risk management
  • Due to needing to assemble all the PCBs in-house, Nick’s scheduled slack has been wiped out. In order to manage this risk, some of his non-PCB tasks have been reassigned to other members of the team.
Part A: Impact of Product on Global Factors-written by enrique
  • Our project aligns with global trends in human-robot interaction, wearable technology, and assistive robotics. There is an increasing demand for more intuitive and accessible control systems that reduce reliance on traditional interfaces such as joysticks or keyboards. This technology could benefit applications beyond entertainment such as remote vehicle control and industrial robotics, where ease of control and safety are priorities.
Part b: Impact of Product on Cultural Factors-written by Caitlyn
  • Culturally, our design promotes inclusivity since it emphasizes intuitive and  gesture-based control that transcends language and literacy barriers. Instead of requiring users to interpret text or symbols, like the ones on controllers, our controller operates on natural human movements, making it adaptable across communities with varying cultural norms or levels of technological familiarity. By valuing ergonomic comfort and safety, our project aligns with global cultural trends toward more accessible use of technology.
part c: Impact of product on environmental Factors – Written by Nick
  • As we are creating an electronic entertainment product, our product is in a category of items which are a very frequent and common contributor to worldwide electronic waste. Generally, discarded entertainment products are disposed of due to not adequately meeting the consumers needs or due to janky/improper functionality. As such, to ensure that our product will not be a contributor to this global environmental issue, we must ensure that it has the proper and correct functionality that we have outlined in our users requirements such that our products are not also wantonly discarded.

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